Python/MEL Scripts
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ImageMoversDigital 2009/2010
fgRender (Python - Matte Painting /Art Dept)
- Assembles foreground elements latest shot info & sends off hardware render
fxFarmSubmit (Python - fx Dept)
- Farm Processing for MR, HW Render, FireFluid Cache, Particle Simulation
fxFarmSubmitUI (MEL - fx Dept )
- UI Submission for previous command line operation
- used by FX department "A Christmas Carol" - ImageMoversDigital (2010)
fxCheckin (Python - fx Dept/ general)
- Checks in either a file or directory to Loco (asset database), without using web GUI
fxShotCopy (Python - fx Dept/ general)
- Copies rendered output to Loco (asset database), without using web GUI
getShotDir (Python - fx Dept/ general)
- Determines most recent version of shot if it exists in Loco (asset database)
coreHours (Python - Lighting Dept)
- Compare Estimated Core
Hours with reported Core Hours on render Farm
tileShader (Python - FX/Lighting Dept)
- Arrange UV tiles for trees generated by Houdini
moveUVs (Python - Modeling Dept)
- Arrange UV tiles based
on a text file for character modeling
klaunch (C Shell - general)
- Creates a tabset of Konsoles for a specific shot
launch (C Shell - general)
- Creates a set of konqueror
windows for a specific shot
HalifaxFilm 2006
Create Light Sphere from any object
used by Halifax Film (Bo on the Go Productions)