Python/MEL Scripts
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ImageMoversDigital 2009/2010

fgRender (Python - Matte Painting /Art Dept)

- Assembles foreground elements latest shot info & sends off hardware render

fxFarmSubmit (Python - fx Dept)

- Farm Processing for MR, HW Render, FireFluid Cache, Particle Simulation

fxFarmSubmitUI (MEL - fx Dept )

- UI Submission for previous command line operation

- used by FX department "A Christmas Carol" - ImageMoversDigital (2010)

fxCheckin (Python - fx Dept/ general)

- Checks in either a file or directory to Loco (asset database), without using web GUI

fxShotCopy (Python - fx Dept/ general)

- Copies rendered output to Loco (asset database), without using web GUI

getShotDir (Python - fx Dept/ general)

- Determines most recent version of shot if it exists in Loco (asset database)

coreHours (Python - Lighting Dept)

- Compare Estimated Core Hours with reported Core Hours on render Farm

tileShader (Python - FX/Lighting Dept)

- Arrange UV tiles for trees generated by Houdini

moveUVs (Python - Modeling Dept)

- Arrange UV tiles based on a text file for character modeling

klaunch (C Shell - general)

- Creates a tabset of Konsoles for a specific shot

launch (C Shell - general)

- Creates a set of konqueror windows for a specific shot


HalifaxFilm 2006

Create Light Sphere from any object

used by Halifax Film (Bo on the Go Productions)